Tuesday, September 27, 2011

Proof-of-concept video!

Just a quick post to show you -- we have been doing a TON of work over this past week! We're at the point now where we can comfortably show a proof-of-concept video of the game mechanics.

Keep in mind that this is even earlier than an Alpha build -- so you'll notice many of the graphics don't fit or are stolen. This is also not representative of how the game's levels will actually look graphically -- no ugly tiles in the final product!

But anyway, let us know what you think!



Might want to click the Youtube button to view it in full...

Sunday, September 18, 2011

Actual seeds! And actual work!

Most of these graphics are still stolen -- but the seeds themselves aren't! Here are our final ideas for the 5 seeds you will be using throughout Wilderbrook.

Each seed can be eaten or planted. Eating seeds will cause strange effects to happen to you -- planting them will effect the environment around you instead. The goal is to manipulate both yourself and the environment to overcome the obstacles you face throughout your journey.

Click to view -- a GIF showcasing the final 5 seed concepts.

 The sketch from before, implemented into the engine.

As always, this is an alpha build, so everything is subject to change -- but we're making our way there!

Expect to see more, cooler updates soon!


Thursday, September 15, 2011

First area! Colors!

Hey guys! Just a short post to let you know that for one, we're still alive -- and for two, we have a new piece of concept art for you. We're starting to really launch into the thick of development, so we're very quiet.

At the very beginning of Wilderbrook, you will be able to choose a color that you feel represents you, whether it's your favorite color or something else entirely. This color will change how the game plays, by enhancing the seeds of that color drastically.


Some mockups of the color selection.

And here's a beautiful sketch of the peaceful village of Wilderbrook, where the Tietoa live.

A familiar face!

We are doing something a bit different with the seed mechanic as well. Expect a more puzzle-oriented game rather than a pure combat one. We just didn't think combat fit the art style very well.

Stay tuned for more!