Thursday, October 6, 2011

More Dev Screenshots!

Hey guys! We're very proud of how Wilderbrook is starting to look, so we wanted to show it off! The foreground and midground still need a little work, but the background looks awesome! What do you think?

Little huts that we're using as checkpoints for now!

A rough draft of the new "quick swap" system --
Seeds can be changed only at specific locations

New rough for the Voidseed's effect -- a temporary phase from reality

Playing with the foreground again

Wednesday, October 5, 2011

Level Design Ideas

Hey guys! The team has been hard at work on making new content for you to check out. Right now it's still a little rough -- but we've been starting deeper into level design.

We also simplified the seed mechanic, narrowing it down to just five seeds with one effect each. This will allow us to design better and more interesting puzzles as we begin to create levels over the next month.

Still needs a lot of adjustment, but here are some screenshots from the game at this point. Enjoy!

A new level style we're experimenting with

Experimenting with foreground objects

The seed mechanic has been simplified greatly