Saturday, April 7, 2012

Guess what?! We're still alive!!

Hey everyone,

Some new screen shots from the game! We plan to release some sort of build (even if it's just a video of one) of 3 completed levels -- so a little less than 1/2 the game. Some of us have gone on to work for game studios; I'm now working for Pxlplz! So that, of course, takes precedence. But here's a little of what we have right now!

 New title screen! It looks pretty nice when it's animated!

New level 1 (work in progress). We are trying to follow the scheme used in... 

...level 3, which looks AWESOME! We've been spending time revamping the previous 2 levels to look as nice as this one! Because it looks GREAT!

Hope you enjoy!

Thursday, October 6, 2011

More Dev Screenshots!

Hey guys! We're very proud of how Wilderbrook is starting to look, so we wanted to show it off! The foreground and midground still need a little work, but the background looks awesome! What do you think?

Little huts that we're using as checkpoints for now!

A rough draft of the new "quick swap" system --
Seeds can be changed only at specific locations

New rough for the Voidseed's effect -- a temporary phase from reality

Playing with the foreground again

Wednesday, October 5, 2011

Level Design Ideas

Hey guys! The team has been hard at work on making new content for you to check out. Right now it's still a little rough -- but we've been starting deeper into level design.

We also simplified the seed mechanic, narrowing it down to just five seeds with one effect each. This will allow us to design better and more interesting puzzles as we begin to create levels over the next month.

Still needs a lot of adjustment, but here are some screenshots from the game at this point. Enjoy!

A new level style we're experimenting with

Experimenting with foreground objects

The seed mechanic has been simplified greatly

Tuesday, September 27, 2011

Proof-of-concept video!

Just a quick post to show you -- we have been doing a TON of work over this past week! We're at the point now where we can comfortably show a proof-of-concept video of the game mechanics.

Keep in mind that this is even earlier than an Alpha build -- so you'll notice many of the graphics don't fit or are stolen. This is also not representative of how the game's levels will actually look graphically -- no ugly tiles in the final product!

But anyway, let us know what you think!



Might want to click the Youtube button to view it in full...

Sunday, September 18, 2011

Actual seeds! And actual work!

Most of these graphics are still stolen -- but the seeds themselves aren't! Here are our final ideas for the 5 seeds you will be using throughout Wilderbrook.

Each seed can be eaten or planted. Eating seeds will cause strange effects to happen to you -- planting them will effect the environment around you instead. The goal is to manipulate both yourself and the environment to overcome the obstacles you face throughout your journey.

Click to view -- a GIF showcasing the final 5 seed concepts.

 The sketch from before, implemented into the engine.

As always, this is an alpha build, so everything is subject to change -- but we're making our way there!

Expect to see more, cooler updates soon!


Thursday, September 15, 2011

First area! Colors!

Hey guys! Just a short post to let you know that for one, we're still alive -- and for two, we have a new piece of concept art for you. We're starting to really launch into the thick of development, so we're very quiet.

At the very beginning of Wilderbrook, you will be able to choose a color that you feel represents you, whether it's your favorite color or something else entirely. This color will change how the game plays, by enhancing the seeds of that color drastically.


Some mockups of the color selection.

And here's a beautiful sketch of the peaceful village of Wilderbrook, where the Tietoa live.

A familiar face!

We are doing something a bit different with the seed mechanic as well. Expect a more puzzle-oriented game rather than a pure combat one. We just didn't think combat fit the art style very well.

Stay tuned for more!

Saturday, July 23, 2011

Alpha!

Hey guys - another round of pretty pictures for you!

Click on a picture to view a much bigger version.


A few early concepts for the Wilderbrook logo (we're thinking of using the bottom one...)



Some early screenshots of our test environment.



Some alpha screenshots of our first draft of the pause menu.


And finally, our "work environment"!

One little disclaimer here -- all of these graphics are fillers as of now. Next to none of these images will be in the final product and all characters (Sparkster from Rocket Knight Adventures, etc.) are copyright to their respective owners.

What do you think? Let us know!