Wednesday, October 5, 2011

Level Design Ideas

Hey guys! The team has been hard at work on making new content for you to check out. Right now it's still a little rough -- but we've been starting deeper into level design.

We also simplified the seed mechanic, narrowing it down to just five seeds with one effect each. This will allow us to design better and more interesting puzzles as we begin to create levels over the next month.

Still needs a lot of adjustment, but here are some screenshots from the game at this point. Enjoy!

A new level style we're experimenting with

Experimenting with foreground objects

The seed mechanic has been simplified greatly

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